Mythos "Song of Sword and Wings of Lost Paradise" Conclusion Special Interview with Takeru Sakurada

Mythos "Song of Sword and Wings of Lost Paradise" Conclusion Special Interview with Takeru Sakurada


In November of 2020, Another Eden Global began serialization of the Mythos "Song of Sword and Wings of Lost Paradise", and now it's finally coming to a conclusion! To commemorate, we conducted an interview with the writer and director, Takeru Sakurada. Whether you're playing the Mythos or not, please take a look. (Don't worry, there are no spoilers.)


Takeru Sakurada
Takeru Sakurada
Takeru Sakurada is a writer and director of Another Eden. He has been working on the game since the end of 2016, before Another Eden was released in Japan. Sakurada is mainly in charge of side story scenarios, such as the IDA series, The Time Mine and the Dreamers, and Two Knights and the Holy Sword. He is also involved in writing or supervising most of the character quests.


Please introduce yourself and tell us about your role in the Another Eden development team.
I’m in charge of directing the stories outside of the main story, which includes the episodes and Mythos. Recently, the younger members of the team have improved a lot, so I've been able to give them more control and observe their work. I've become quite the old hand on the team, and I am careful not to steer the ship with my own entrenched habits and ideas.
The story of "Song of Sword and Wings of Lost Paradise" is coming to an end in the global version. There have been many responses to the story from users of the global version, but how has the response been in Japan?
Thankfully, the story seems to have been received favorably overall. However, of course, there were variations with each chapter, and some of the criticisms were harsh. We would like to take both good and bad feedback into consideration and use it for our next project.
This is your first serial story. When did you start thinking about the Mythos project?
At the end of 2019, we took a break from collaborations and episodes, and started planning the Mythos at the beginning of the following year. The schedule was tight, with only three months until the start of the series, so I think I had to have put a lot of pressure on the team. Even so, I not only want to thank them for finishing the project at such a high quality, but also to all the other teams who took the initiative to propose the production of additional materials.
Were there any difficulties compared to writing a regular episode? At the same time, were there any points that were easy to do?

I don't know if I should call it a difficulty, but I was troubled by the fact that the volume of each chapter varied, because it was necessary to divide the story in a way that the reader would always be curious about the next chapter. There was a high risk that the chapters would feel too short during the series but too long once it was over, so it was really difficult finding the right balance.

Also, since I was dealing with the subject of "the West," it was inevitable that it would be compared to "the East," and I continued to update the subject with a sense of trepidation during the series. Since it was a Mythos, the available manpower for it cannot be the same as for the main story (It depends on the team, but the western part is made up of 1/3 the resources as the eastern part), and I regret that I had to reduce the size of the scenario to maintain a minimal sense of volume.

I also had to adjust my schedule due to the pandemic situation, and the timing of the encounters did not match up with my expectations.

One thing that made the Mythos easier was that I could get feedback from each chapter, so I could reflect on them to some extent going into the next chapter (Of course, the development of chapter X+1 was well underway by the time chapter X was released, so it was really just "to some extent").

In any case, since this was my first serialized content, I discovered various things, both good and bad.

Was the content of the story all decided from the beginning? Or was some of it decided while the series was in progress?

I had decided on a storyline from the beginning because I needed to include the chapters’ previews for one recording. However, I think I left a lot of room for flexibility in writing this time, which is unusual. The reason for this is that I feared that if I decided on every detail of the contents from the beginning, I might end up with an excessively long story that was just divided into small parts. If it was going to be a serialized story, it needed to have a sense of drive that only a serialized story can have.

Therefore, I started writing the story with most of the parts in a tentative state, excluding the climax of the story and the settings necessary for ordering. For example, the character "Seze" was created from a rejected drawing by the art team, and I improvised an episode that had no shape or form in the plotting stage.

Also, in the trial scene, I had only decided to do the trial, while the flow itself was completely written by letting the characters move on their own.

Are there any scenes that you are particularly attached to, or you personally like?

Of course, there are many, but if I were to mention them, I might bias others' opinions, so I'd like to hold back and leave it to your imagination. If there is one thing I can say, it is that the scenes that I was able to write to my satisfaction, the scenes that I was unable to rework due to time constraints, and other tasks all left an equal impression on me.

Is there a message you wanted to convey or a theme or motif you wanted to depict in "Song of Sword and Wings of Lost Paradise"?

I came up with the theme of "Another Another Eden" when I decided on the core idea of "Mythos" as the main source. My understanding is that Another Eden (in terms of story) was a title written by Mr. Kato. If what Mr. Kato wrote is the "main canon" version, what I thought should be presented to the world could be the "mythic" version.

That could be the message that I put into "Song of Sword and Wings of Lost Paradise." In contrast to the main story, which until now has mainly been a story that goes "beyond time," this is a story which goes "beyond space."

It's a secret between us that the reason against going beyond time was actually an excuse for the fact that it was impossible to go back and forth between the all three eras due to manpower constraints.

(Obviously I would have loved to go beyond time!)

The characters in the game are all unique, but how did they come about? Thillelille and Melina are fascinating characters, but Prai was also loved by users.

To follow the timeline, first, only Prai existed at the time of release (as for characters from the West, Prai's character quest was the only one I was not involved in).

At that point, he was a contradictory character, so to speak, believing in the mysterious concept of "god" despite the existence of the "Four Great Elementals" as gods in antiquity.

Melina was created to resolve this contradiction, and for the first time, a rough setting of the western continent was tentatively created (at that point, it was just "a barren land where people cannot survive their days without clinging to unseen gods").

Rosetta was invented to build a sort of trilemma with the two of them, and she also contributed to the revealing of the West (though secretly a new contradiction was created...*laugh*).

Then, a plan for the Mythos was launched, and it became necessary to add to the completed triad. Thus, Thillelille was born with the concept of "adding a vertical axis to the triad completed on a plane, making the relationships three-dimensional." She was a sidekick with the exact opposite nature of Melina, but with a relationship not much different than Melina's with Prai and Rosetta. That was the first identity I gave her. At that point, no one on the staff could have predicted that she would later surpass the immovable protagonist in the popularity contest and take the top spot with flying colors. She was a very fun character to play with, as she complemented Prai, Melina, and Rosetta while also making her own presence felt.

This is long enough as it is, so I'd like to talk about Clarte, Mistrare, and Milsha at another time.

The music, such as "Stifling Song", is also memorable. Were you involved in the music direction as well? Many users have speculated about the meaning behind its lyrics. Can you give us hints about it?

It's not really direction, but I do share what kind of impression I would like the song to have with the sound team and help them decide on the general direction. After the demos came out, I still give my opinions in an amateurish way, but I think it's more like the feedback from former Producer Tamura helped me brush up the song.

As for the lyrics of Stifling Song, I originally set it as "completely made-up words with a strong ritualistic aspect" (there are Japanese lyrics, but I haven't revealed them). Melina doesn't understand the true meaning of the lyrics at all and recognizes the song as a kind of lullaby that has been lying in a corner of her memory.

The lyrics that Melina sings in the final chapter are completely unrelated to the original lyrics, as she follows her heart and puts it to the melody.

Is there anything you would like to say to the global users who will be playing the last episode of Mythos? Or anything you would like them to pay attention to?

Whether you have played through chapter 9 or not, thank you very much for supporting the Mythos. The final chapter is the culmination of our adventures in the West, and it will be as long as chapter 6, which was the longest to that point, so please play it at a comfortable pace.

Where there is a beginning, there is always an end. I hope you will be able to be a part of it and see where the progress of the characters in the West will lead them.

Autographed Poster Giveaway

5 lucky winners will get a poster autographed by Takeru Sakurada!

Mythos "Song of Sword and Wings of Lost Paradise" Completion Celebration 5 winners will be randomly chosen to get a poster signed by Takeru Sakurada! ※Poster image is for reference only. Comment here your favorite part of the Mythos to send an entry. Until July 18, 2021 (Sun) 2:59 UTC
How to enter
Comment or reply your favorite part of the Mythos on the corresponding post on Another Eden's official social media accounts.
Another Eden: The Cat Beyond Time and Space official social media